Combat Design 2 - Animation Deconstruction
1.Biasis Skeletal Mesh Rigged Body Skeleton System will track the location information of skeleton. Root Bone: Animations are driven by...
Combat Design 2 - Animation Deconstruction
游戏策划起案的一种思考方式-大喜利熟考法
Combat Design 1 - Enemy Develop Process
35. Composition Angle
34. Sight Angle
33. Observation Parameters
32. Staffage
31. Background Layers
30. Center of Interest
29. Foreground Layers
28. Composition Layers
27. Introduction to Composition in Level Design
26. Level Design Document
【模型】Maya基础操作
【模型】1. Maya界面与基础
25. Theory about Level Design Mapping Part 5
24. Theory about Level Design Mapping Part 4
23. Theory about Level Design Mapping Part 3
22. Theory about Level Design Mapping Part 2
21. Theory about Level Design Mapping Part 1