This is the summary of Emilio Padulo's Level Design Master Class.
· Theory
· Theory
1. These are the angles that the player will be seeing how the composition is laid out for them.
2. Choosing the right angle can make a huge difference in how the player reacts to a scene. (Emotional Impacts)
3. Different angles perform different roles.
4. They change the depth and perspective of a scene based on how the dominant is placed.
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