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Semi-God

This is my first soul-like ARPG demo which focused on the Combat Design and Enemy AI.

Enemy AI

The Boss AI divided into 3 states: Ranged, Mid and Melee.

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Blueprint Programming

I did the programming for this Boss Lavak Dasher and player control.

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Combat Design

I made this combat very intensive and hard-core because I like to suffer.

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Environment Design

To make the colosseum more interesting and immersive, also to fit the boss design (a warrior who controls fire), I designed this Exiled Volcano as the main stage.

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